Tools
tools for Houdini — source on GitHub, install via Houdini package.
Prop Material Creator v1.3.1 ▾
Auto-builds Karma MaterialX materials for single FBX props in Houdini (Solaris). Groups a flat textures folder by material prefix, builds an mtlxstandard_surface subnet per material, and assigns each to the matching GeomSubset or mesh. One prop = one FBX + its textures folder.
– Download the latest version from the latest Release. – Locate your Houdini user preferences folder and the packages folder inside it (create packages if it doesn't exist yet): Windows: C:/Users/<name>/Documents/houdini22.0/packages/ macOS: ~/Library/Preferences/houdini/22.0/packages/ Linux: ~/houdini22.0/packages/ – Unzip straight into packages so you get packages/prop_material_creator.json next to packages/PropMaterialCreator/. – Restart Houdini. A Prop Mat button appears on the CGA Tools shelf.
FBX to USDC Converter v1.1.1 ▾
Converts a character's FBX (mesh + separate animation, same skeleton) into a self-contained UsdSkel .usdc in Houdini (Solaris). Builds the SOP FBX Character Import → nulls → SOP Import UsdSkel Character → USD ROP chain automatically, with Subset Attributes pre-set for per-material assignment.
— Download the latest version from the latest Release. — Locate your Houdini user preferences folder and the packages folder inside it (create it if it doesn't exist): Windows: Documents/houdiniXX.X/packages/ macOS: ~/Library/Preferences/houdini/XX.X/packages/ Linux: ~/houdiniXX.X/packages/ — Unzip straight into packages/, so you get packages/fbx_to_usdc.json and packages/FbxToUsdcConverter/. — Restart Houdini. A CGA Tools shelf button "FBX>USDC" appears. — The tool is self-updating: use the "Check for updates" button in its panel. What it does: — Handles the common two-file setup: mesh+skeleton in one FBX, the animation clip in another, on the same skeleton. — "Detect from Animation FBX" reads the clip's real frame range — the same frame numbers the animator sees, not Houdini's scene defaults. — "Shift animation to start at frame 0" retimes clips that start at an arbitrary frame. — Batch Convert: a table of clips converted in one pass, with per-row range detection. Optionally chains the results into one assembled stage and cleans up the scratch nodes. — Exports with Flatten Stage, so each .usdc is a single portable file.
Character Material Creator v1.2.0 ▾
Auto-builds Karma materials for characters in Houdini (Solaris). Walks a folder of per-material subfolders, builds MaterialX graphs, and assigns them to meshes and GeomSubsets.
– Download the latest version from the latest Release. – Locate your Houdini user preferences folder and the packages folder inside it (create packages if it does not exist yet): Windows: C:/Users/<name>/Documents/houdini22.0/packages/ macOS: ~/Library/Preferences/houdini/22.0/packages/ Linux: ~/houdini22.0/packages/ (use your actual version) Extract the zip directly into that packages folder, so you get: houdini22.0/ └── packages/ ├── character_mat_tool.json └── CharacterMaterialTool/ ├── VERSION ├── python/ ├── config/ └── scripts/ No renaming needed - the zip is already laid out correctly. Restart Houdini. A CGA Tools shelf tab appears with a Char Mat button.
scripts
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