Graphics

catalog of works — procedural graphics, simulations, VFX. click a row for details.

2026-06 Parkour Scene / SO2 Beholder: Champions Cinematic Trailer modeling lookdev lighting compositing

Breakdown of the Parkour scene I built for the Standoff 2 "Beholder: Champions" (Update 0.39.0) cinematic trailer. Procedural environment assembled in Houdini, prop modeling, texturing in Substance Painter, and final environment assembly with shading, lighting, and rendering in Unreal Engine 5. Final compositing in After Effects. Covers the full pipeline for the shot – from procedural location layout and asset creation to look development and final render delivery.