About
CG generalist focused on procedural graphics in Houdini and integration with Unreal Engine. I work on VFX simulations, look development and shading, lighting and compositing, tool development for artists, and technical pipelines — from asset generation to final render delivery.
stack
| DCC | Houdini, Unreal Engine 5, After Effects |
| Render | Karma, Octane, Unreal Lumen |
| Code | VEX, Python, HScript |
experience
| 2023 — present | Head of CG, Axlebolt |
| 2020 — 2023 | Lead Motion Designer, Axlebolt |
| 2020 — 2020 | Motion Designer, Axlebolt |
| 2018 — 2020 | Motion Designer, BSLab |